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XNA development blog of Elbert Perez

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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

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Impossible Shoota almost ready to release

I'm in the final stages of getting Impossible Shoota ono the XBLIG service, hopefully I won't have anymore setbacks to getting it to the service. Here is the final trailer for the game. Enjoy!

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Categories: Impossible Shoota | XNA
Posted by Elbert on Friday, January 29, 2010 1:24 PM
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Neo Terra is now available for free on the PC

I just uploaded the free PC version of Neo Terra and it is ready for everyones gaming pleasure! And did I say the game is free? Go get it now :)

Neo Terra Download Page

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Posted by Elbert on Sunday, January 24, 2010 2:34 AM
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More changes to the game

After discovering that the game had an inefficient way of handling the turrets I have been able to increase performance of the game on the Xbox 360 which has always been a pain point in developing on XNA. I've also cleaned up the collision handling code and removed alot of excess calls that were not needed in the first place. I've also changed how the projectiles are rendered to make them more visible and crisper to the user, I used to do additive blend to make them more glowy, but the end resultas a bit blurrier and less defined outline that made them hard to see. I also made the background into a darker shade to make the ships seem more saturated/desaturated. I have also been tweaking with gameplay as I am trying to find the balance of making the game exciting at the first enemy versus easing in the player into the action. Overall though I am happy with the changes to the game both visually and techincally. However I am still unhappy with the gameplay. Here is a video of the latest changes:

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Categories: Impossible Shoota | XNA
Posted by Elbert on Wednesday, January 20, 2010 10:06 AM
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It's amazing what a week can do to your game

Over the week I started implementing polishes to the game. I added top times, because it is a mandatory for any game like this to have a top 5 table :) I've also gone the route of grey vs color. Enemy ships start desaturated (grey) but as they get more damaged they get saturated with color until they over saturate and explode. I've also cleaned up the HUD and added icons to the data that is being represented to the player, this added a better sense of polish to the game. So far so good, I should be able to submit the game for review within 2-3 weeks time :)

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Categories: XNA | Impossible Shoota
Posted by Elbert on Sunday, January 17, 2010 12:59 PM
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Preview of my next upcoming game "Impossible Shoota"

Coming soon to Xbox 360

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Categories: XNA
Posted by Elbert on Wednesday, January 13, 2010 1:39 PM
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