This has always been my problem in making games. Assets! I don't have the resources to hire a proper artist for every project so I tend to gravitate towards less asset intensive games. I think this has to stop, so I've decided to take up art work generation for my games to the next level! I've added 2d animation classes to the framework I am using. This has already been implemented to my latest update to Impossible Shoota.
Anyways, the video I posted up here is about my current tower defense game project. I called it What? because I seriously have no idea what to name it yet or what central theme it should be. But this is my current work in progress.