Going Full Time Indie Part 2

I would write a narrative but my notes and thoughts fit better into a numbered list. In general it is a very positive experience with lots of learning, which is definitely a good thing.

  1. I am more relaxed, I can fit my work schedule into my life schedule and not the other way around. I can spend more time doing other hobbies like gardening, watching shows I needed to watch and riding my motorcycle
  2. I save so much money on gas, because I don’t have to use it!
  3. I save money from eating out because I am home, and actually have time to properly cook a meal
  4. I have to do self imposed weekends so I don’t burn myself out. I think this is really important since work can pretty much be 7 days a week
  5. I have gained the ability to work on other non gaming related projects while doing my gaming related projects. This gives me a bigger safety net since income from ads always fluctuate.
  6. Quality will always trump quantity when it comes to games. I’ve been struggling to find a right balance between producing games on time and making sure they are as fun as they can be. My most successful games are the ones that I pushed hard to get the quality bar high
  7. I spend more time communicating with players, journalists and other developers. Building this reputation and community around what I make make is very important in keeping me happy with what I do. I want people to enjoy what I make, so I listen to what people have to say and make action items on things that matter.
  8. It’s not that scary do be self employed. The same work habits apply to people who work at home and at the office. You definitely need more discipline, and more business knowledge but other than that, it’s pretty much the same. Don’t let fear of the unknown scare you.
  9. I can devote more time to keeping my body healthy. I can take afternoon naps without anyone thinking I am a slacker, I can go out for a run anytime it’s sunny out. Keeping healthy is very important
  10. There are 1000x more distractions at home, that is why discipline is important. I set milestones and goals everyday to make sure I keep myself productive. It’s not that hard to do and is very important
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6 Responses to Going Full Time Indie Part 2

  1. Daniel says:

    Thanks Elbert for sharing all those experiences with us.
    I wish I would have had the possibility to read your blog, before the release of our first game on Market Place. Would have helped me a lot to avoid some of the biggest mistakes you mentioned.
    I strongly believe you have the profound right disposition to succeed with this thing you have started!

    Alle the best
    Daniel

  2. With says:

    I couldn’t agree more about self-imposed weekends, staying physically healthy and probably the most important one of all: setting daily goals to combat at-home distractions. If you follow only one piece of advice, that’s #1.

    I came to a lot of these same conclusions when I started working on my WP7 game from home, and it’s made all the difference in my productivity.

    BTW my wife & I played a TON of Blackboard Gems when I first got my phone, nice implementation.

  3. Pingback: Developers angry as Windows Phone Marketplace rankings broken for two weeks | WinRumors

  4. Since I started working from home, I agree with all of the above except for #1. Perhaps I will get there someday …

  5. Chris says:

    If my significant other didn’t keep me from working once in a while, I’d be working 24/7.

    She and I agree whole-heartedly with #4. It’s easy to forget what day it is and that you’ve been working for ten hours when you have a task list that you have told yourself you MUST get done.

  6. Stephen says:

    You’re an inspiration, Elbert.

    I really like your emphasis on balance.

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