I’ve decided to slow down development of my games a little bit. I want to be known as a developer of great quality games and not some kinda okay games. So I’ve decided to make sure to give enough time on my next game which is a terraria/minecraft inspired game. Obviously this type of game is a bigger undertaking and I want to make sure it gets the time and attention it deserves. This is also due to me being a little bit drained from releasing game after game, after game. It takes a toll on my creative mind and my passion for making games. I’m sure the flame will regain back to what made my games so fun and addictive.
Also I wanted to show you guys the current status of the game I am working on at the moment. Right now I have 5 levels that are at 100×100 big with different tilesets per level. My goal is to have 10 different levels that the player can traverse to and explore.
On another note I have reached 900,000+ installs across all my games. I’m just a month or so away from the magic 1 million! woot

Don’t you need a constant influx of new games to keep previously released games high up on the ‘top free’ list?
Hello,
i really like the idea of a 2D terraria/minecraft application. personally i started working on a Boulderdash clone about a month ago (called Boulder World). The idea was to have the environment generated on the fly.
At this moment i am waiting for the moment that Microsoft approves the app for Marketplace publication.
Also, on a personal note: your achievements in Indie game development inspire allot of other people around the globe. Including myself.
So keep up the great work!
Greetings from the rainy Netherlands,
Peter Vrenken
Twitter: vrenken
it’s rainy in Seattle too!