Occasional Gamer

XNA development blog of Elbert Perez

Recent comments

Authors

Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Getting the Tower Defense Game Framework into shape

This has always been my problem in making games. Assets! I don't have the resources to hire a proper artist for every project so I tend to gravitate towards less asset intensive games. I think this has to stop, so I've decided to take up art work generation for my games to the next level! I've added 2d animation classes to the framework I am using. This has already been implemented to my latest update to Impossible Shoota. 
Anyways, the video I posted up here is about my current tower defense game project. I called it What? because I seriously have no idea what to name it yet or what central theme it should be. But this is my current work in progress. 

Categories: XNA | Tower Defense
Posted by Elbert on Thursday, February 18, 2010 1:32 AM
Permalink |

It's amazing what a week can do to your game

Over the week I started implementing polishes to the game. I added top times, because it is a mandatory for any game like this to have a top 5 table :) I've also gone the route of grey vs color. Enemy ships start desaturated (grey) but as they get more damaged they get saturated with color until they over saturate and explode. I've also cleaned up the HUD and added icons to the data that is being represented to the player, this added a better sense of polish to the game. So far so good, I should be able to submit the game for review within 2-3 weeks time :)

Tags: , , ,
Categories: XNA | Impossible Shoota
Posted by Elbert on Sunday, January 17, 2010 12:59 PM
Permalink |