Occasional Gamer

XNA development blog of Elbert Perez

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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Impossible Shoota Postmortem

General Thoughts:

 

  1. This is my third game to be published on XBLIG
  2. Code base was derived from a unpublished game which had the framework setup
  3. I just wanted to create a simple shooter game
  4. Attempted to do cross marketing between my games
  5. Development time took 2 months

 

What went right:

 

  1. Very fast development time because I knew I just wanted a simple dual stick shooter
  2. The code base I have been using has been mature enough that I did not spend alot of time scratching my head
  3. Simpler menus allowed me to concentrate on the gameplay better

 

What went wrong: 

 

  1. The cross marketing seemed to have ticked some people off, even comparing my game to the Yaris game that came out of XBLA
  2. The game was not quite as impossible during the first release, I had to fix gameplay for a patch but that probably hurt my sales
  3. I did not try to innovate as much with this game to differentiate it from the dozens of twin stick shooters out there 

 


Posted by Elbert on Wednesday, March 03, 2010 3:06 PM
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