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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.
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Impossible Shoota Postmortem
General Thoughts:
This is my third game to be published on XBLIG
Code base was derived from a unpublished game which had the framework setup
I just wanted to create a simple shooter game
Attempted to do cross marketing between my games
Development time took 2 months
What went right:
Very fast development time because I knew I just wanted a simple dual stick shooter
The code base I have been using has been mature enough that I did not spend alot of time scratching my head
Simpler menus allowed me to concentrate on the gameplay better
What went wrong:
The cross marketing seemed to have ticked some people off, even comparing my game to the Yaris game that came out of XBLA
The game was not quite as impossible during the first release, I had to fix gameplay for a patch but that probably hurt my sales
I did not try to innovate as much with this game to differentiate it from the dozens of twin stick shooters out there
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on Wednesday, March 03, 2010 3:06 PM
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