Occasional Gamer

XNA development blog of Elbert Perez

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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Neo Terra is being ported over to Windows Phone 7

My real time strategy game is being ported to Windows Phone 7. I have already accomplished the framework to support basic gameplay. Now work will begin to actually make it into a shippable game for Windows Phone 7 platform. The game will support multi touch, different levels of AI opponents, a campaign mode, as well as a skirmish mode. Here is a video of the current build running against the CTP Windows Phone 7 Emulator.

 


Posted by Elbert on Tuesday, March 30, 2010 2:05 AM
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Neo Terra Postmortem

General Thoughts:

 

  1. For this game I tried doing a clone of existing games like Galcon, and adding my own twist to it
  2. I hired an artist to try out outsourcing some of my work
  3. Worked with my roommate as he developed the algorithm for planet placement
  4. Took me 6 months from inception to completion on this project 
  5. The game was well received but the lack of singleplayer beyond skirmishes hurt the game

 

What went right:

 

  1. Hiring the artist to do all the artwork freed me to do programming and gameplay. It also increased the visual appeal of the game
  2. I was working off a established code base which meant I had alot of support functionality built in 
  3. I used my own collision detection and physics. Primarily because I knew exactly what was going to be needed, this freed up CPU cycles to be used somewhere else
  4.  I knew exactly the game mechanics and gameplay. Unlike Gum Drop Celestial Frontier, I had games I can compare against in order to judge quality and figure out what works and what does not

 

What went wrong: 

 

  1.  I did not market the game as well, so I ended up with pretty low sales
  2.  I should have added some sort of single player to increase gameplay time or even hook the people more into the game
  3. Tutorials were not as clear, as well as the game mechanic harder to get into than most games out there

 


Categories: Neo Terra
Posted by Elbert on Wednesday, March 03, 2010 2:58 PM
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Neo Terra ready for download on Zune HD

I recently put up the alpha version of Neo Terra Zune HD here. It is a simpler version of my Xbox game Neo Terra (Xbox.com).  You can download the game from here: Neo Terra Zune HD


Categories: XNA | Zune HD
Posted by Elbert on Monday, March 01, 2010 8:57 PM
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Neo Terra now available on Xbox.com

 




Download it here for only 80 ms pts!

Conquer the galaxy in 5 minutes or less! Use brains and brawn to conquer enemy planets across an endless variation of gameplay options. Featuring 8 player matches (4 local players and 4 AI). Quickly conquer neighboring planets to quickly gain the advantage, however attacking too quickly leaves your planets vulnerable to the enemy. Plan, Execute, and Conquer!

* Supports 8 players (4 local players and 4 AI)
* Customize every facet of the game to create your own unique gameplay experience
* Each level is randomly generated


Categories: XNA
Posted by Elbert on Thursday, November 19, 2009 7:54 PM
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New Neo Terra Screenshot


Tags:
Categories: XNA
Posted by Elbert on Wednesday, October 14, 2009 2:04 PM
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New Neo Terra Beta Footage

Here is the current progress Neo Terra for the Xbox 360 Indie Games

 


Categories: Videos | XNA
Posted by Elbert on Friday, September 25, 2009 3:10 AM
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Gum Drop Neo Terra Beta Footage

Here is the new video demonstrating Gum Drop Neo Terra's tutorial, level select menus, and some gameplay. Enjoy!


Categories: Gum Drop
Posted by Elbert on Thursday, August 27, 2009 12:16 AM
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