Occasional Gamer

XNA development blog of Elbert Perez

Recent comments

Authors

Disclaimer

The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

© Copyright 2010

Active Movement System for Scribble Defense

I decided to give the game's philiosphy a name. That is the Active Movement System, with this philosophy the player should never sit idle for long periods of time waiting for things to happen in a tower defense game. The player's direct involvement is crucial to winning the game. Having the player dynamically upgrade and pick up money are core components to the game. Also having certain nodes be movable adds another dimension to a already crowded tower defense genre.

 


Posted by Elbert on Tuesday, March 16, 2010 1:37 AM
Permalink |

Getting the Tower Defense Game Framework into shape

This has always been my problem in making games. Assets! I don't have the resources to hire a proper artist for every project so I tend to gravitate towards less asset intensive games. I think this has to stop, so I've decided to take up art work generation for my games to the next level! I've added 2d animation classes to the framework I am using. This has already been implemented to my latest update to Impossible Shoota. 
Anyways, the video I posted up here is about my current tower defense game project. I called it What? because I seriously have no idea what to name it yet or what central theme it should be. But this is my current work in progress. 

Categories: XNA | Tower Defense
Posted by Elbert on Thursday, February 18, 2010 1:32 AM
Permalink |

Impossible Shoota released on Xbox Live Indie Games for 80 ms pts

 

Click the image to go to Xbox.com and download the game

 

My game Impossible Shoota has just been released on Xbox Live Indie Games for 80 ms pts. It is a straightforward dual stick shoota where you fight 500 enemies, and at the end you are rewarded with a game code for my other game Neo Terra!


Categories: Impossible Shoota | XNA
Posted by Elbert on Tuesday, February 09, 2010 5:54 PM
Permalink |

Impossible Shoota almost ready to release

I'm in the final stages of getting Impossible Shoota ono the XBLIG service, hopefully I won't have anymore setbacks to getting it to the service. Here is the final trailer for the game. Enjoy!

Categories: Impossible Shoota | XNA
Posted by Elbert on Friday, January 29, 2010 1:24 PM
Permalink |

More changes to the game

After discovering that the game had an inefficient way of handling the turrets I have been able to increase performance of the game on the Xbox 360 which has always been a pain point in developing on XNA. I've also cleaned up the collision handling code and removed alot of excess calls that were not needed in the first place. I've also changed how the projectiles are rendered to make them more visible and crisper to the user, I used to do additive blend to make them more glowy, but the end resultas a bit blurrier and less defined outline that made them hard to see. I also made the background into a darker shade to make the ships seem more saturated/desaturated. I have also been tweaking with gameplay as I am trying to find the balance of making the game exciting at the first enemy versus easing in the player into the action. Overall though I am happy with the changes to the game both visually and techincally. However I am still unhappy with the gameplay. Here is a video of the latest changes:


Categories: Impossible Shoota | XNA
Posted by Elbert on Wednesday, January 20, 2010 10:06 AM
Permalink |

It's amazing what a week can do to your game

Over the week I started implementing polishes to the game. I added top times, because it is a mandatory for any game like this to have a top 5 table :) I've also gone the route of grey vs color. Enemy ships start desaturated (grey) but as they get more damaged they get saturated with color until they over saturate and explode. I've also cleaned up the HUD and added icons to the data that is being represented to the player, this added a better sense of polish to the game. So far so good, I should be able to submit the game for review within 2-3 weeks time :)

Tags: , , ,
Categories: XNA | Impossible Shoota
Posted by Elbert on Sunday, January 17, 2010 12:59 PM
Permalink |

Preview of my next upcoming game "Impossible Shoota"

Coming soon to Xbox 360

Tags: , , ,
Categories: XNA
Posted by Elbert on Wednesday, January 13, 2010 1:39 PM
Permalink |

Neo Terra now available on Xbox.com

 




Download it here for only 80 ms pts!

Conquer the galaxy in 5 minutes or less! Use brains and brawn to conquer enemy planets across an endless variation of gameplay options. Featuring 8 player matches (4 local players and 4 AI). Quickly conquer neighboring planets to quickly gain the advantage, however attacking too quickly leaves your planets vulnerable to the enemy. Plan, Execute, and Conquer!

* Supports 8 players (4 local players and 4 AI)
* Customize every facet of the game to create your own unique gameplay experience
* Each level is randomly generated


Categories: XNA
Posted by Elbert on Thursday, November 19, 2009 7:54 PM
Permalink |