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Author Archives: elbert
Air Dagger for Windows Phone is out!
If you enjoy SHMUPs and RPG, then this is the game for you! Try it out now
Posted in Air Dagger
6 Comments
Going Full Time Indie Part 3
It’s been 4 months since I started doing WP7 games full time from the comforts of my home. Thankfully I can still say that it is still viable for me to keep doing what I love. I have taken extra … Continue reading
Posted in Armored Drive, Indie Games
3 Comments
What Microsoft needs to do for game developers to go to WP7
I attended casual connect this year in Seattle. It is basically 3 day of social + mobile game companies sharing information and stats about the industry. Everyone had 1 very clear message, casual mobile is the next big thing after … Continue reading
Posted in Game Design, General
10 Comments
Update on what is happening with being a full time indie
So far being a full time indie has presented itself with very unique opportunities for me. Being a full time indie I have been able to have a very flexible schedule, as well as take on extra work to augment … Continue reading
Posted in Armored Drive, Game Design, WP7
3 Comments
Service disruption with blog and leaderboards
As some of you have noticed the site has not been very stable the past few weeks, this has been attributed to increased number of users visiting my blog and using my leaderboard services. I am currently in the planning … Continue reading
Posted in General
2 Comments
Armored Drive Post Mortem
Armored Drive is my most successful game to date. In terms of ranking (currently top #4 on free games list on WP7), customer acquisition (around 2-4k new users a day), and player retention (10x more players per day than Impossible … Continue reading
Posted in Armored Drive
10 Comments
Going Full Time Indie Part 2
I would write a narrative but my notes and thoughts fit better into a numbered list. In general it is a very positive experience with lots of learning, which is definitely a good thing. I am more relaxed, I can … Continue reading
Posted in Game Design, General
6 Comments
Spending resources on things you are the weakest at
As an independent game developer you try to be on the cheap with many things. That is why we end up wearing multiple game development hats. Being a visual artist, code monkey, sound engineer, design prodigy, testing king and marketing … Continue reading
Posted in Game Design, General
12 Comments
Updating vs Sequels in a Ad Supported Game
The weird thing about Ad Supported games is that it makes sequels less enticing and may actually hurt your game more than it helps it. The reason I say this is that each game you make is more like a … Continue reading
Posted in Game Design
4 Comments
Impossible Shoota for Windows
I wanted to try something new, but not really new. Impossible Shoota for Windows Phone 7 is now available for Windows. It’s not ad supported like my games on WP7, but it does link back to my site and twitter … Continue reading
Posted in Impossible Shoota, Indie Games
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