So far being a full time indie has presented itself with very unique opportunities for me. Being a full time indie I have been able to have a very flexible schedule, as well as take on extra work to augment current income from my games. For example for the past 2 months I have worked with a company that needed a Silver Light application to be developed for Windows Phone 7, this opportunity would not have presented itself if I was not doing my full time indie gig. I’ve also managed to get into 2 game conferences this summer without paying for a badge. First one is Casual Connect, which I simply helped out with stuffing conference bags for a whole day in exchange for a conference badge which is valued around $550. The second one is GameFest in Seattle where I am actually speaking about the ad based game development for WP7.
So far my latest game Armored Drive has been successful with it sitting at the top 7 downloaded free app across all apps on the WP7 marketplace. However this giant success has brought about a new kind of headache, server issues
I have underestimated server load that my noobish queries were doing stemming from bad database design which did leaderboards, messaging, daily bonuses, and analytics. I was forced to ramp down these services until I fix the queries. Well, I’m still working on redesigning the database but I decided to beef up the server in order to prevent more disruption to my game services.
Currently, I am working on my latest game for WP7. Which has been slow to start, but is currently picking up steam, with me totting it around trying to get user feedback on the game design and UI. Hopefully I can get this game out before Fall and if I actually take that long to do it is because I decided to make the game super kick ass and surpass my current bread winner, Armored Drive.









