First of all, I would like to thank everyone for their support and encouragement throughout the development of Gum Drop. Without the feedback and honesty from everyone, I would have not been able to get the game in such a polished state.
In other news, Gum Drop continues development for the next competitions, mainly Dream Build Play and the Independent Games Festival. I have already slated a bunch of new features that I would like to add to the game before I submit them. Currently one of those new features are environmental hazards. Currently I have two implemented in the game, storm and gravity. Storm is a pretty simple damage over time hazard where any game object within its area will take damage. Gravity is what you think it would be, is a area where there is a gravitational pull in the center. It is very similar to the gravity power up, but this one is on a permanent basis and does not move.