Now that Gum Drop's features have stabilized, I am now working on doing level balancing and Release testing at the same time. The game has progressed so much since I started it 1 year ago, but I am really proud of what I have accomplished. All together now Gum Drop has 20 levels, over 20 different kinds of enemies, 11 different power ups, 10+ different projectiles. The game has also recieved alot of polish. What I am really proud of the game is that most if not all the work was done by me other than music. I had complete control on what the art direction and gameplay direction went. This is the type of game I wanted it to be, a really fun and unique shooter.
But now things are starting to wind down to a close as I am wrapping up the project as it will be released sometime within the next 2 months on Xbox Game Communities. Ahh.. Gum Drop!