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XNA development blog of Elbert Perez

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Another Color Defense Prototype

I recently implemented non-movable waypoints to bring a bit more organization into the chaos that happens when the waypoints for the creeps wander around. I've also added different types of creeps mainly the soldier, tank, and runner. I am still currently hanging on to the idea of saturation vs de-saturation like my other game impossible shoota.

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Categories: XNA | Color Defense
Posted by Elbert on Sunday, February 07, 2010 12:12 PM
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