Occasional Gamer

XNA development blog of Elbert Perez

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The opinions expressed herein are my own personal opinions and do not represent my employer's view in anyway.

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Getting the Tower Defense Game Framework into shape

This has always been my problem in making games. Assets! I don't have the resources to hire a proper artist for every project so I tend to gravitate towards less asset intensive games. I think this has to stop, so I've decided to take up art work generation for my games to the next level! I've added 2d animation classes to the framework I am using. This has already been implemented to my latest update to Impossible Shoota. 
Anyways, the video I posted up here is about my current tower defense game project. I called it What? because I seriously have no idea what to name it yet or what central theme it should be. But this is my current work in progress. 

Categories: XNA | Tower Defense
Posted by Elbert on Thursday, February 18, 2010 1:32 AM
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