So there has been a lot of silence over the last few months over here in my blog. I will come out and say it that I am busy with my work at Microsoft trying to ship Ryse: Son of Rome and helping out with the Xbox One. Thankfully we are close to the finish line and everyone at work including me is very excited to get our baby out the door. Obviously the work has just begun when shipping a game/console these days. Everything has a service attached to it and work goes on 6 months pass launch.
So how is this related to being an indie? Well, I am not a full time indie at the moment and that has taken a little bit of a backseat as I concentrate on getting my main work done. But hear this, I have not given up or stopped at all in being an indie. I always am working on a project. This time around I am working with other talented folks that I know and trust and we are baking something truly spectacular. We are no where near ready to talk about what we are working on but trust me that this is something special
So what can we learn from my experience? Well let me enumerate:
- Once you catch the indiepreneur (indie + entrepreneur) itch, its gameover, you have that itch for life. However it is not always advantageous to be a full time indie all the time. Bills, commitments, time, life-work-balance, these all are considerations when you decide if you want to work for someone or work for yourself.
- All kinds of opportunities arise when you become an indie and some of these opportunities are through employment. My current work as a Technical Producer at Microsoft was born from being such a prolific indie game developer and I am now using those skills I have from being an indie and applying it within Microsoft.
- Like I said earlier, you have to time and align your resources well with events in your life. When I went full time indie, I had a bit of cash in the bank that allowed me to do it. But right now I have a wedding to save up for, and bills to pay down so being an Employee is more advantageous.
- Being an indie comes from within, it is an internal desire to build something cool and important to you. Sometimes that drive gets satisfied for a while because of past success, and a different kind of drive takes over. That of learning what is established out there and working in a different kind of environment. This becomes a rhythm where you go in-and-out of phase between being an employee and an indie. The good part is the skills learned in both are applicable to each other so there is no skill or talent loss.
So just think about being an indie as a life time endeavor and weigh your choices that affect now and what affects the future. That way you can have a clear and better map of how you should be shaping your career going forward.
Thanks for reading!